Hanapan ang Blog na Ito

Linggo, Hulyo 3, 2011

Activity 2

Impact of the Internet in our world today


Past millenium, centuries, Decades people wasn't using internet but now
Person like me, you and us were living together with the internet . Almost people all over the world Can't leave without the internet. Internet was usefull to us, We can use for studying, to researching,to get information to one another that far to you, to job, to connect, to watch lots videos, to share, to get idea And many more, There are example's that internet works. Were Thankfull to internet because internet life can be easier than past . If life today are just like past We cannot communicate to one another that far to you easily, But today using internet works we can chat to different site's like facebook, yahoo messenger, skype, twitter And many more . Using of the different site that we can chat we were easily to communicate to one another. For the student, like me im using internet to easily get imformation, Lots of student
using internet to do there assignment. For the businesses men and women they can easily promote their products, restaurant and more business by using internet to make their site an apload photo's, post information for their product, make fanpage to connect and to promote their businesses. without internet we can't sign up or sign in to different sites, Im glad because internet made. Facebook is may favorite site ever because using facebook i can post my picture/videos, tagging, share, status and many more from that people like's, comment and know their reactions and i enjoy it. We can eaily know the goods, problem and event of different countries, cities, our society and our coverage to read and watch videos using internet. And i said internet was useful to use and i repeat using internet life can be easier were lucky because internet made.

Biyernes, Hunyo 24, 2011

Audition Dance Battle


Audition Online (Korean: 오디션 온라인), also known as X-BEAT in Japan, is a downloadable multiplayer online casual rhythm game produced by T3 Entertainment. It was originally released in South Korea in 2004, but it has been localized by various publishers around the world. Audition Online is free to play but it earns its revenue by selling virtual items such as clothes for the player's avatar. It currently has over 300 million players worldwide.[1]

In South Korea, PSP (called Audition Portable) and cellphone versions were released on June 1, 2007 and June 4, 2007 respectively.

On June 12, 2008, Season 2 was first officially released in Korea. Currently, Korean Audition, China Audition, Thailand Audition, Indonesian Audition, AuditionSEA, AuditionEu, Vietnam Audition, Philippines Audition, North American Audition, Brazil Audition, X-BEAT have updated to Season 2. Audition Season 2 features a new interface, sound system, expressions, and many new features.

During fall 2008, Audition 2, the sequel, was discovered to be in the making. On April 28, 2010, closed beta will officially begin.


Audition's popularity began in South Korean and global versions of the game. Due to hacking in the global server, Bugs Corporation discontinued the server. Noticing the increasing popularity of the game, T3 Entertainment and Yedang Online began localizing it in other regions including China, Hong Kong, Indonesia, Japan, Philippines, North America, Thailand, Taiwan, South East Asia, Vietnam, Brazil, United Kingdom, and Remaining European Countries. The Asian and North American versions remain the most popular, with millions of members registered.


Game Play Features:

A player is allowed to create a room or join a room. The 'DJ' (the player who creates the room) is given power to choose songs and settings for the room. The DJ also has the power to kick people out of the room and close the dance floor off. The song's BPM (beats per minute) usually will determine the song's difficulty and speed(with certain exceptions e.g. beat up mode).

The basic game is played by pressing the arrows displayed on the screen (with the exception of red Chance arrows, which the player must do the opposite of) and pressing spacebar or the control key on every 4th beat of the song. The more accurately the spacebar or control key is pressed, the higher the score, "PERFECT" being the best, "GREAT" and "COOL" still counted as good enough, "BAD" you will get very little score, and for "MISS" as the worst one, no score. If you get a "MISS" you will not get the chance to play for the next move. The player currently with the most points during the game will have their character in front and the most visible part of the stage.

A special move during most gameplay modes is the "Finish Move", can be said the hardest move. If a person does not miss the move before it, they have the option to do the "Finish Move". Finish moves issue a lot of points and can often be the key to success.

When a player does 2 or more PERFECTs consecutively, he will get bonus points for doing so. These PERFECT combos (or "Perfect chains") enable players to interfere with the opposition. A blue circle indicates that you made a PERFECT in your move, and acts as a shield. When a player performs a PERFECT X1 (or perfect X2 in some cases) they will make either the player ahead or behind them receive a yellow circle. While under the yellow circle, points will not be given if that person does not achieve a PERFECT (in a finish move it reduces a percentage rather than the whole move). In addition, players can increase their points by playing 'chance'. This can be activated by pressing the delete key or the . key on the number pad whereby red keys appear and players have to press in the opposite direction of the red keys. At the end of the dance battle, the person with the most points is the winner. Each player will receive experience points and Den/BEATS according to what position they finished in.

If a single/group game (not including NPC, One-Two Party and Beat Up modes) is full, while also having the music set to random, a random event (also called a mission) will occur. This is where bonuses are given if you accomplish a certain challenge. Examples are not getting a specific beat judgment (e.g. no COOLs or no BADs), getting perfect combos (e.g. PERFECT X3), or getting a standing (e.g. getting number 1). The music can be random, random(new), or random from any range of tempos.

Chance levels (not available in all versions):

There are chance levels from 1 till 6. With the addition of Chance levels, the DJ can now set a standard number of red (opposite keys) arrows a player will face when they use the chance mode. The choices range from 0 to 6. Alternatively, the DJ can select the free chance mode which will allow players to cycle through the levels at their leisure, or random level chance where a random amount of red chance keys appear per move (ranging from 1 to 6). The more red steps a player clears, the more points they will score. The ability to choose your own level of difficulty adds a new level of strategy and can greatly stratify scores between weak and strong players. In addition, whether or not players are using chance and their current chance level are displayed next to player scores during the game. There is also a random chance option, which gives you a random amount of keys with chance on a turn. When random chance is on, it gives no indication on the sidebar or on the screen which keys will be chance in the next turn or currently.

Fam/Guild

A fam is a function brought along with the Fam Office. It works very similarly to guilds in other games. In order to create a fam, the creator must meet the requirements of Lv. 21 or greater, and 1,000,000 DEN/Beats (not the same on all versions). The leader may then purchase a variety of Fam Office-based items including a home, clock, notice sign, and a forum ranging in price from 100,000 DEN/Beats to 2,000,000,000 DEN/Beats. If the leader wishes, he or she may add members to the fam that would then be permitted to donate DEN/Beats, and assist in earning Fam Points.

The fam leader is given the ability to purchase a channel for gaining Fam Points (which determine the ranking of the fam). He or she may pay 100,000 DEN/Beats for 2 hours of channel time, 200,000 DEN/Beats for 4 hours, and 300,000 DEN/Beats for 6 hours. The amount of DEN/Beats and time may vary depending on the server. When creating a game in the purchased channel, any fam member will receive 1 Fam Point per person in the room, therefore a total of 6 per full room. A fam room is indicated by a green FAM icon beside the room name.

There are three classes/rankings in total: Fam Leader, indicated with a red title, Fam Mod/Secondary Owner, indicated with a blue title, and a regular member, indicated with a green title. Promotion can only be done by the fam leader.

Fam Battles are started when a leader creates a fam battle room and waits until 3 members out of two different fams enter the battle room. The team then challenges one another to a regular game, with rules set by the fam with the DJ member.

Game Modes:

There are a variety of modes in this game. Choreography Crazy 4, Crazy 8, Crazy 9 ,(Not available to all servers) Beat Up, Beat Rush, Space Pang! Pang! (Not available to all servers), Guitar Mode (Not available to all servers),

Also there are team modes Choreography, Crazy 4 Team, Crazy 8 Team, Crazy 9 Team (Not available to all servers), Beat Up Battle Party, Beat Rush Battle Party, (Not available to all servers) Battle Party, 3 VS 3 (Battle Party).

There are also couple modes

Club Dance I, Club Dance II, Couple Mode, Couple Mode 31 Hearts.


For more information about the latest in-gameevents or mall events,items,patch, just visit this link below by copying and paste it on the adress bar..

Audition PH: http://www.clubaudition.com.ph/



Thankyou for reading this blog i hope you like it :)


-Keichii